
In essence, it’s difficult to even call it gameplay. You go around killing things, or rather things go around killing you, as every square inch of every level is populated by swarms of monsters. What’s more, they’re so evenly distributed that making any sort of progress through the sea of monsters is impossible without getting jumped by thirty of them at any given time. It’s painfully repetitive, requiring a constant stream of clicks and little else. That’s essentially all you do in this game – click, click, click.Ĭharacters are limited to using two types of items – weapons and suits of armor. And if you thought that was restrictive, know that each character is limited to using only one type of weapon.

So a Knight can only use a sword while an archer can’t handle anything other than a bow. Armor is essentially the same, so the only thread of item variety is offered by the weapons, except there’s barely any variety to speak of. The few weapons that you can equip via your inventory screen will only impact your damage output and attack speed – no magical bonuses, no unique attributes, no nothing. The game’s items are preset (as opposed to being randomized), and are indeed so sparse that you can find everything neatly listed in the 20 page PDF manual (listed on three or so pages at the very end).Īdd to the above a poor interface, frequent crashes, terrible sounds and other assorted bugs and you’ve got a nice heap of something destined to end up in a chemical basket.

#3d ultra lionel traintown deluxe knights pdf# I can’t tell whether The Broken Land is this broken by design, accident or limited programming skills (no offense, but it does crash quite often). Or maybe it’s likely a combination of all three, fueled by a single-minded aim to cash in on Diablo’s success with as little effort as possible.


Hell, even its video encoding sucks! Once installed, you’ll find the 3 minute introductory clip takes up a whopping 150 MB in size, all while looking absolutely terrible and low res.
